ACCURATELY APPLYING FORCE
To achieve natural interaction our plugin delivers fine grained, fingertip accurate, interaction. Objects respond to small moments of contact in a realistic way. This allows you to make precise adjustments, enabling situations that require a high level of dexterity.
Seeing your hands interact with an object is one of the most important ways to understand your actions. Our plugin makes sure your hands interact in a natural way when applying pressure on virtual objects. You don’t just push through a virtual object, you can see your hands applying force on a virtual object.
Whenever someone picks up a virtual object for the first time, the result is almost always the same: throwing it away. The ability to throw is a skillful ability a lot people take for granted and matching a real throw with a virtual throw is a challenging feat. Our plugin uses several different types of calculations to predict and detect when and where you intend to throw an object.
Compatible with the HTC Vive. And more.
The Manus VR Gloves can be used with any Steam VR Tracking compatible headset, such as the HTC Vive and HTC Vive Pro. The gloves have been tested and can be used with the following tracking solutions:
Our software: high tech, low effort
Apollo is our easy-to-use dashboard and driver for the Manus VR Gloves. Apollo features:
- An intuitive dashboard for adjusting glove and dongle settings
- A 3D hand viewer for inspecting your virtual hands
- A quick and uncomplicated calibration procedure (get started in under a minute)
- Support for up to four pairs of gloves and four wireless dongles on one PC
- Stream glove data over the network.
The power of our plugins
Easy integration of the Manus VR Gloves is one of our top priorities. By using Apollo in combination with our plugins, seamless integration into Unity, Unreal Engine and MotionBuilder is made possible. Low effort for you means your team gets to spend more team on what truly matters.